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    <title>Tech Seige - WP7</title>
    <link>http://www.patrickhynds.com/</link>
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    <copyright>Patrick Hynds</copyright>
    <lastBuildDate>Sun, 27 Feb 2011 20:36:29 GMT</lastBuildDate>
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      <dc:creator>Patrick Hynds</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">Recently I have had two of my most senior
employees come to me seperately and suggest new products for the company to build.
I encourage this of course, but find I have to help them understand some things about
what I call Disciplined Entrepreneurism. 
<p>
Ultimately when you decide to build a product for general sale you have three choices:<br />
1. Invent something<br />
2. Copy something<br />
3. Enhance something 
</p><p>
Each of these has its strengths and weaknesses. For #1 you have to really have a good
idea and you have to bear the burden of educating the world they need something they
never had before. In path #2 you have to make sure you can do it so much better that
you can overtake the current vendors. And with #3 you build an add on to an existing
product as part of its ecosystem, so that means your only customers are the people
who bought the thing you are enhancing. 
</p><p>
None of these is easy and none is a "sure thing". I find that it is a slow road with
luck and hard work playing equal roles in most cases. Misjudging the market is a common
mistake, but not doing any market research ahead of time is by far the most common
mistake. 
</p><p>
Our head developer of our FSM product, Amr (he specifically asked me to mention him
when I told him I planned to blog about this), throught that it might be a good idea
for us to develop a Facebook Application. My response was to point out that Facebook,
iPhone apps and other applications seem like a great way to get rich, but the failure
rate is enormous my research says that it costs tens of thousands of dollars to bring
one to market successfully as very, very few make any money at all the average lose
money if the idea is good enough then you have a better chance, but everyone thinks
they have the killer idea. The costs go way up if you advertise it with some having
spent as much as a million dollars. There really are no shortcuts to wealth 
</p><p>
You should never just build an application. You should first figure out the odds of
it actually making money otherwise you spend your life just writing code and never
make any headway. 
</p><p>
The key is to jump in before the market gets too saturated and to do some pragmatic
thought about the potential of your product idea. Rather than look to Facebook or
iPhone apps I think Windows Phone 7 applications is a much better landscape since
there is still room for new players to make a mark. Just remember that you have to
tamp down your wishful instincts...<img width="0" height="0" src="http://www.patrickhynds.com/aggbug.ashx?id=108adb6c-afdb-4707-b1ec-017150190073" /></p></body>
      <title>Disciplined Entrepreneurism</title>
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      <link>http://www.patrickhynds.com/DisciplinedEntrepreneurism.aspx</link>
      <pubDate>Sun, 27 Feb 2011 20:36:29 GMT</pubDate>
      <description>Recently I have had two of my most senior employees come to me seperately and suggest new products for the company to build.  I encourage this of course, but find I have to help them understand some things about what I call Disciplined Entrepreneurism.
&lt;p&gt;
Ultimately when you decide to build a product for general sale you have three choices:&lt;br&gt;
1. Invent something&lt;br&gt;
2. Copy something&lt;br&gt;
3. Enhance something 
&lt;p&gt;
Each of these has its strengths and weaknesses. For #1 you have to really have a good
idea and you have to bear the burden of educating the world they need something they
never had before. In path #2 you have to make sure you can do it so much better that
you can overtake the current vendors. And with #3 you build an add on to an existing
product as part of its ecosystem, so that means your only customers are the people
who bought the thing you are enhancing. 
&lt;p&gt;
None of these is easy and none is a "sure thing". I find that it is a slow road with
luck and hard work playing equal roles in most cases. Misjudging the market is a common
mistake, but not doing any market research ahead of time is by far the most common
mistake. 
&lt;p&gt;
Our head developer of our FSM product, Amr (he specifically asked me to mention him
when I told him I planned to blog about this), throught that it might be a good idea
for us to develop a Facebook Application. My response was to point out that Facebook,
iPhone apps and other applications seem like a great way to get rich, but the failure
rate is enormous my research says that it costs tens of thousands of dollars to bring
one to market successfully as very, very few make any money at all the average lose
money if the idea is good enough then you have a better chance, but everyone thinks
they have the killer idea. The costs go way up if you advertise it with some having
spent as much as a million dollars. There really are no shortcuts to wealth 
&lt;p&gt;
You should never just build an application. You should first figure out the odds of
it actually making money otherwise you spend your life just writing code and never
make any headway. 
&lt;p&gt;
The key is to jump in before the market gets too saturated and to do some pragmatic
thought about the potential of your product idea. Rather than look to Facebook or
iPhone apps I think Windows Phone 7 applications is a much better landscape since
there is still room for new players to make a mark. Just remember that you have to
tamp down your wishful instincts...&lt;img width="0" height="0" src="http://www.patrickhynds.com/aggbug.ashx?id=108adb6c-afdb-4707-b1ec-017150190073" /&gt;</description>
      <comments>http://www.patrickhynds.com/CommentView,guid,108adb6c-afdb-4707-b1ec-017150190073.aspx</comments>
      <category>Software Dev</category>
      <category>WP7</category>
      <category>Entrepreneurism</category>
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